Tuesday, 10 January 2012

10th of january

hello, quick update on my batman head rig.

Top image is the low poly model of him, second image consists of a shot of his mouth and his teeth. I also modelled a tounge to go inside. Its weird when you see animations where a character doesn't have a tounge. The audience notice and makes the connection between the two not very strong.


The next image is where ive rendered the contours to show the complex geometery.
Rich.

No comments:

Post a Comment