Thursday, 24 May 2012

production methods 24th

hi.

so here is the final update on my production methods. the actual task was to research into an area that you haven't really got a lot of knowledge of. so I chose to create a realistic image, my kitchen. I'm sat 5 feet away from so good reference. the last presentation I presented this image below

I know for a fact this doesn't look real, so I chucked away all the lights a started a flesh, got rid of the steel textures on the left a applied a layered shading network to them like the one below.





gamma corrected the textures, when I brought them in they are already gamma corrected. so I had to conpensate for that otherwise it would gamma correct the texture twice and it will look washed out. I corrected this by adding a gamma correct node and changed the values to 0.454. maya gains the three values and calculates it to one


Portal lights were then used instead of spot lights. final gather was also turned off and a Area light was used to grab the ambient occulsion values and soften the darker areas of the scene. with all this done I gained a image like this.

Much better result!!

Rendering several different passes I managed to comp a final image and breakdown together. here that is.

I will persue this in the future. it was good to gain some techniques that I can apply to later projects.

Thanks for reading
Rich

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