so today is an update on textures, environment and formula 1 cars. I thought about using a texture for the cars but instead I'm using a shader and then applying stickers on top. The guys from the team layout the Uvs for the stickers to be easily placed on it after the main shader was placed. The guys are in the process of creating the stickers for obvious reasons we cannot use already commercialised so we are creating our own interpertation of the logos. here is a few that one of the members has done, it was done quickly as a mock up.
Next up is the environment at its current time, looking to do the mountains in zbrush and then import the mesh and the normal map into the main scene.
when applying the mental ray shader it came out like this. (fig 01)
(fig 01)
(fig 02)
With the mental ray shader, flakes can be added to the texture to give it a sense of depth. In (fig 02) it was to much.
Above is the last part I came to, before adding stickers.
Last of all here is the wheel, (WIP) still got a lot of work to do on it.
Thanks for reading
Rich