Tuesday, 12 June 2012

filling out the environment

hey,

Well thought i'd post an update on my environment im doing for the short Screwed. A couple of things that I will discuss tonight. One. The transition between the software package Vue Xstream and Maya, and two filling out the scene with props etc.

So first here is two images taken from the scene. The one directly below has the mountain in the background as the orginal mesh and a added texture to it from Vue.

The second image is mesh that is taken into Vue then added a texture. then brought back into maya. Both of these personally don't work, so I've come up with the idea to sculpt all the mountains in Vue. This process will be lengthy but it will be worth it because the final outcome will look and feel better.

Next up is a couple of renders from the scene at it moment in time, I've added today crash barriers, advertisement boards, cameras and fences to the environment.


The logos on the Advertisment panals are temporary as the group will be creating our own. I took a couple of screen shot to show the type of ground and surroundings we are having. It was mentioned today to do a valeinca style ground where the tarmac that's not on the road is blue. Our track has become a street so it would suit that style.


Above is the track before I put it in.

This reference came also from Abu Dhabi Street race track.

Last of all which i'm happy about is my camera, thought i'd show this off.


I definitely enjoy this type of work, and will be progressing tomorrow on the environment and hopefully getting some Vue Xstream work on the environment.

Thanks
Rich

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