hey,
Coming to the end of the project (Screwed) and we are still a long way off the final. We are going through rendering at the moment and still have 30 shots to finish animating, lighting, rendering and compositing. My comp guy has set up the composite and I have set up rendering. We are waiting on certain aspects to start rendering the next 7 - 8 shots which should be rendered by next wednesday. lighting is holding up and so as director i've decided to go ahead with it. Here is some renders of that.
I dont want the lighting to be to time consuming on Rendering time so at the minute its rendering at 5 minutes a frame. I'm happy with this outcome where pools of light are stationary because of the overhead lighting on the track and hopefully by tomorrow I hit render for the shots inside the tunnel.
Different layers and passes are important for this production,
9 different passes are being used
ambient Occlusion
ambient
diffuse
specular
2d vector motion pass
reflection
shadow
beauty
Camera Depth
and here are some of the different passes for shot1
these are passed onto the compositor as exrs and hopefully I will have something to show for next week.
Thanks
Rich
Thursday, 16 August 2012
Sunday, 5 August 2012
5th of august.
Hey,
Here i've taken off another member of the team and added debri, still needs a bit of work but i'm getting to the point where I would like to stick the cameras in and hand animation some debri according to the camera.
Thanks
Rich
Here i've taken off another member of the team and added debri, still needs a bit of work but i'm getting to the point where I would like to stick the cameras in and hand animation some debri according to the camera.
Thanks
Rich
Wednesday, 1 August 2012
August 1st Animation/Production for Screwed
Hey,
If you haven't looked at previous updates I reconmend you do.
but here is the sysnopsis of the Animation which should be completed by the 6th of september. (Screwed.)
Well 1 month and 5 days until the project has to be in and the team are working hard on the crash and the animation, trying to proceed onto the next task. lighting and rendering. I got for you today some quick renders, animation stuff and debri. I've also told the team I want all the animation done by the 10th of august.
Thanks
If you haven't looked at previous updates I reconmend you do.
but here is the sysnopsis of the Animation which should be completed by the 6th of september. (Screwed.)
“A Wheel Bolt on a formula 1 car is part of a large crash in a corner tunnel on the mountains of Croatia. The audience is taken through his adventure as he tries to jump to freedom and escape the peril of the crash.”
Above you can see the three images, bearing in mind the lighting hasn't really been touched. This is looking good with the cars in the scene. For the past couple of weeks a large issue has come up on several occasions. The reference system has many errors, from not being referenced properly or the lack of rendering. So as director I’ve decided to just import the cars into the scene, this makes the process a lot faster.
Here is the opening shot of the animation. going to try and do the water in nuke compositing and going to add a hdri image and a background in maya.
Another test but the wing is moving. To fix the problem it was hidden up to the point and then shown when the animation was needed.
I quickly did a test to develop an understanding of particle collisions. Making the particles colide with the geometry making the geometry fly in different directions.
Comparison between shot two 2 months ago and shot 2 a week ago.
Comparison between shot two 2 months ago and shot 2 a week ago.
here is just a playblast of the cars with the shaders. Shot 2
This shot ^^ (21). I created the stepped animation and now passed it on to james who has taken the cars further down the track so they dont stop so suddenly, he's also sorting out the timing.
Thanks
Rich
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