Thursday, 6 September 2012

Result!

hey

Here is the final video that the team and I came up with.

 

After this I will be creating a new blog, named projects. Where me and acouple of guys are doing some 5 - 10 second compositing work. 

Thanks
and any questions don't hestiate to ask. 

Rich out 

Wednesday, 5 September 2012

Lighting for Screwed

hi,

Today I had a look through my lighting set up and thought i'd write it down for my own self and for anyone who is interested. outside the tunnel was the physical sun and sky set and a Image based lighting. so this was the hdri image that was used for it.

It helped lite up the tunnel a little bit.



so inside the tunnel, there is several area lights and several spot lights to create pools of light. adding after 12 the renders were taking too long. so physical sun and sky was used to create a atmosphere in the tunnel here is a screen shot and a render of that.




Thanks
rich


Sunday, 2 September 2012

Black holing and Shadowing

Howdy.

Here is some stuff on Black holing objects in a scene so that the cars and character are intereacting with geometry in a scene. 

 

For example he is the ferrari, the geometry around it has been black holed so that when its rendered everything around the car will be black. any interference the car would interact with it so its actually there. when the environment is then comped over in Nuke the car looks like it going behind the object.

For shadows it was quite difficult to figure out how to implement shadows to a scene. deleting the lighting set up and making the back ground white. Use background was used on the floor, so that was white then primary visability was switched off on the cars.

whiched produced shadows like this one.

thanks
rich

rendering settings

hey

Here is the latest Previs.



 

Well the deadline is on thrusday and theres quite a lot of work to do. In this update I will be discussing the Rendering settings used on the Production Screwed. each screen shot is part of the process changing the render settings so that we could finished the project in time. At this time in the project we currently have 10 shots to finish rendering and compositing. we most likely won't have everything rendered on time but we are doing our best.


File Format

Open Exr (Nuke)
Zip to compress the image size.

The start frame and end frame which is in orange is a layer override so when a car comes into shot it renders from that frame and ends wherever the car is not in shot or the end of the shot.

HD720 was picked because its hd resoultion at a smaller size so render times weren't through the roof.


 custom sampling = low for less render times. anti aliasing kept to default.



Raytracing and final gathering kept to low settings because the cars and environments were taking to render. so thats the general settings for rendering of screwed and images like this one was being produced.





Thanks 
Rich