Sunday, 2 September 2012

Black holing and Shadowing

Howdy.

Here is some stuff on Black holing objects in a scene so that the cars and character are intereacting with geometry in a scene. 

 

For example he is the ferrari, the geometry around it has been black holed so that when its rendered everything around the car will be black. any interference the car would interact with it so its actually there. when the environment is then comped over in Nuke the car looks like it going behind the object.

For shadows it was quite difficult to figure out how to implement shadows to a scene. deleting the lighting set up and making the back ground white. Use background was used on the floor, so that was white then primary visability was switched off on the cars.

whiched produced shadows like this one.

thanks
rich

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